M.A.D.: Mutual Assured Destruction (Modern Plays)
About this deal
A few plot points seem to get repeated from play to play but the time-hopping aspect keeps them seeming fresh and it does capture the sense that the more things seem to change, the more they stay the same. The scientists concluded that the explosions would ignite massive firestorms, sending enormous amounts of dust and smoke into the atmosphere. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards. The Avant-garde movement has plays a part in it, especially with the anti-war concept in some of the Dada artworks.
TL;DR I really want to play something with lots of (mass)destruction, firepower, annihilated cities and/or countries. I don't care whether the destruction is on a smaller map or a grand one, I just want a game with good/decent multilayer that allows total destruction of everything and results in the whole map turning into a wasteland.The possibilities for the future seem limitless, and "gamers" eagerly await the release of advanced consoles and new game titles. I begin to believe in only one civilizing influence – the discovery one of these days, of a destructive agent so terrible that War shall mean annihilation, and men’s fears shall force them to keep the peace. Here’s why this happens and how we can avoid putting ourselves in situations where playing means losing. Even if the USSR tried to destroy the entire US, they would still be able to retaliate using airplanes.